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San-Francisco's own Benny Gold comes clean on his signature style

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Linda Zacks updates Extra-Oomph


Lovely Linda Zacks has revamped her Extra-Oomph site with fresh news works.

You surely want to know more about this power girl ?
So check out the interview I made of her last winter.

Add a Comment | Posted by Lysergid

Job: freelance renderer, designer, assistant for public art studio
Company: Janet Zweig, LLC Location: Brooklyn, NY

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Pedro Molina - Illustrator


Pedro Molina - Design and Illustration

Source: p3ter

Comments (1) | Posted by Kosmonavt

Job: Product Designer
Company: Crocs Inc. Location: Niwot (outside Boulder), CO

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Ryota Kuwakubo



Known as a "device artist", Ryota Kuwakubo <<focuses on electronics and produces work that lies on the boundary between digital and analog.>>

Job: Interactive Designer/Art Director
Company: DDB Location: Los Angeles, CA

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Objectified :: Gary Hustwit



Objectified is the new film in production from filmmaker Gary Hustwit, creator of the acclaimed documentary Helvetica.

'Objectified is a documentary about industrial design; it’s about the manufactured objects we surround ourselves with, and the people who make them. On an average day, each of us uses hundreds of objects. (Don’t believe it? Start counting: alarm clock, light switch, faucet, shampoo bottle, toothbrush, razor…) Who makes all these things, and why do they look and feel the way they do? All of these objects are “designed,” but how can good design make them, and our lives, better?'

Comments (3) | Posted by graphicquarter

Job: Senior Interactive Developer
Company: Cie Studios Location: Long Beach, CA

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STAPLED & TORN


Stapled and Torn is a poster show featuring some of the most influential poster designers of the Pacific Northwest. Work from 33 RPM, Josh Berger, Casey Burns, Erik Blad, Guy Burwell, Mike King, Art Chantry, Aaron Draplin, Gary Houston, Pete McCracken, Modern Dog, Elizabeth Morrow McKenzie, Jon Wippich, Dan Stiles, Patent Pending, Tyler Stout, Shawn Wolfe, Lee Zeman, Nemo, and more...

Opening on Friday, August 1, 2008 from 6:30 pm - 10:00 pm. The show will run through Monday, September 01, 2008 at Nemo: 1875 SE Belmont Street in Portland, OR.

Add a Comment | Posted by rbridges

Job: Graphic Design Intern
Company: Fuseproject Location: New York City, NY

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Why speakers are called what they are.


Sherwood Forlee is a designer with no design or art education. Instead, he studied fluid dynamics and partial differential equations, and then barely managed to graduate. But graduate he did, and with a high-falutin' sounding title to boot: "Mechanical and Aerospace Engineer". Despite this, Sherwood calls himself a designer because it sounds hip and no one likes hanging around a nerd at a party.
By following THIS link you'll find his excellent speakers. I take it they are not on production yet, but when they'll be, I'd love to get my hands on a couple of them.

Comments (4) | Posted by demetrios

Job: Nike Bag Product Designer I
Company: Nike, Inc. Location: Beaverton, OR

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Let's Talk, Dan Funderburgh

When he's not raising hell on the pitch with the Chinatown Soccer Club or feverishly blogging over at 12oz Prophet, Brooklyn-based artist and designer Dan Funderburgh keeps busy producing beautifully crafted art and design. You may recognize the ornate wallpaper designs he's crafted for Flavorpaper and Ecko Unlimited. Or perhaps you've seen the screenprints he's done for the Truth anti-smoking campaign or Complex magazine. Or who knows, you may have even seen his extraordinary work hanging in a gallery in your neighborhood. Whatever the case, if you haven't spied a glimpse of his work until now, you'll quickly realize you've been missing out. I recently spoke with Mr. Funderburgh, here's how our conversation played out.


What first attracted you to design?

Like a lot of young artists or musicians, my first instinct after recognizing something beautiful was to try and mimic it. At first I copied Lego instructions, more recently, oriental rugs.

In mimicking what you liked at first, what was easy and what was difficult for you?

Drawing complicated and ornate patterns has never been a problem. It's not always fast, but I can submerge myself in a design for days at a time.

Coming up with something different is always a little difficult. The more you look at, the more you realize that art is a minefield of clichés and pretensions.


That’s interesting about clichés and pretension in art, because I often wonder how certain trends originate and become so popular. When you realized this, did it automatically change the way you approached making art?

I think everyone recognizes some degree of cliché and tries to go beyond it. When I was in high school in Kansas, I thought I was edgy because I drew guys with fat laces and spray paint cans, but this turned out to be false. The fact that these visual trends are so popular is proof that not everyone perceives and/or appreciates a genuine New Idea. They are vanishingly scarce, and the more I work, the more I realize their immense value.


The wallpapers you create are very ornate. What influenced you to begin making wallpaper designs?

I began making patterns for textiles when I worked in the apparel industry. In doing research I came across so many inspiring references that would look amazing on paper, but truly terrible on a sweatshirt. I decided I was in the wrong line of work and began trying to focus on getting my patterns on walls.

Has the change from designing apparel to creating wall patterns been good so far?

It's been super! I still like aspects of fashion, but on the whole, think it's better off with out me.


At the Fellow Traveler exhibition, at Riviera Gallery with Justin Fines and Kevin Devine, you gave volume to the patterns you make, creating 3D tools. How did that idea come about?

I came across an amazing tool shed in an abandoned warehouse in the Rockaways. The tools were gone but it had painted silhouettes of all the tool outlines. The shapes of the tools were familiar but vaguely threatening. This idea merged with a some thoughts I've had for a while about the nature of decoration—about how it used to come standard on everything as a measure of that item's worth. Tools that people used on a daily basis; axes, plates, plows, anchors historically were carved and with all kinds of beautiful , intricate designs and I think that speaks about the changing relationship between people and tools.


That’s an incredible discovery—the shed. It sounds like the story for your show was already there, it just needed you to translate it to a gallery?

And that still took some time, but yes. Each implement is embellished with a kind of hybrid Arabian-Moroccan-60's op art-Japanese-Renaissance-Aztec style decorative language. Which is great fun but took me a couple months.


Can you tell me a little bit about the Chinatown Soccer Club—what it is and how you got involved?

The Chinatown Soccer Club is a loosely organized pickup game that has been going down three to five mornings a week on the pitch in Chinatown NYC since about 2001. It is largely made up of creative types—designers, artists, architects, skateboarders, and photographers with a true passion for the sport. After I was introduced to the club by long time member Justin Fines, I was forced to undergo a series of physical challenges while answering rapid-fire soccer and art history trivia. It was harrowing, but I've never looked back.

In June we went to Eurocup 2008 in Vienna to promote the club and a shoe that Adidas made for the club. We assembled a clubhouse with photographs and framed classic CSC jerseys and I made a custom chinatown toile wallpaper for the exhibit space. It was an amazing trip and I thought was received quite well.


Do you have any upcoming projects or exhibitions you're working on?

I have plans to do a couple shows within the next year. One with a slew of less commercial wallpapers, and the other more sculptural. They're still in the incubator at this point, but I figure the more people I mention them to, the more motivated I'll be to follow through.


If you had it all to do over again in life, would you still pursue art?

This seems like a trick question. I've been incredibly lucky, and besides riches, I can think of nothing I've had to sacrifice to do exactly what I like every single day. Given the chance, I would pursue art earlier and more zealously.

Related links: www.danfunderburgh.com www.thoughtninjas.com www.12ozprophet.com/index.php/dan_funderburgh www.chinatownsoccerclub.com

Comments (3) | Posted by mnewton

Job: Exhibit Designer
Company: Nimlok Canada Location: Markham, ON

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crazy smiles: beijing 08 bmx


The Nike SB crew threw a party at the Brooklyn Project shop on Melrose. The show marked the 20th anniversary of BMX's all time great, Freestylin' mag. Which also served as the breeding ground for the creative power trio, The Master Cluster.

Mark Lewman, Spike Jonze, Matt Hoffman, Eddie Fiola were all on hand to sign special limited edition books of Freestylin’ as well as exclusive boxes filled with custom goodness. Plates from the Lightning Bolts show were also on display.

Andy Jenkins designed an amazing retrospective on the Freestylin' publication. Produced by Portland's best kept secret (for now), NEMO.

video here

via: Bend / Nemo

Comments (1) | Posted by rbridges

Job: Product Designer, RedEnvelope
Company: Provide Commerce (dba RedEnvelope) Location: San Diego, CA

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nasa site update | 2008


Argentinan Hernan Lombardo, has some great updates at nasaworks*

Source: nasa

Comments (1) | Posted by Miguex

Job: Compelling Solutions Needed - Senior Product Designer
Company: Adrem Recruitment Location: London, United Kingdom

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Call for entries - designers interested in participating.



Zeixs is looking for international design work for several books that are going to be released in autumn 2008. Entries close July 31.

Comments (1) | Posted by graphicquarter

Job: Senior Designer
Company: Steelcase Inc Location: Grand Rapids, MI

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